Been working on the rig a lot, and finally have what feels like more of a complete update in version 1.2.2. I have moved the IK/FK matching out of the channel box and into an interface. The interface also includes pose mirroring and control selection.
The other big thing with this update is rig naming. Now, rigs require a name, which is prefixed to all nodes of the rig. This makes it easier to set up scenes with multiple characters and makes using an interface much easier. To have the UI run the scripts on the desired character, the user needs to select one or more controls off that character, and the scripts will run on that character.
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