Welcome to my blog! A lot of Maya stuff here, but I am sure the concepts can be adapted for other software.
Wednesday, May 12, 2010
Best Seller!
I guess my rig sales are going well enough, I got an email from creativecrash telling me I have the best selling script on their site right now! I am pretty happy with that!
Saturday, May 8, 2010
Billboards!
Found a bug I have been meaning to fix on my rig. Constraints are such a pain to control sometimes. This time, it's with wrist flipping.
I haven't been able to get around to it, because I picked up a bit of freelance work doing some 3d renderings for billboards. Pulled an all-nighter and the night before that, got less than 3 hours of shut-eye. But now they are done, and I got a good sleep last night, so I can get back to my rig again!
I haven't been able to get around to it, because I picked up a bit of freelance work doing some 3d renderings for billboards. Pulled an all-nighter and the night before that, got less than 3 hours of shut-eye. But now they are done, and I got a good sleep last night, so I can get back to my rig again!
Wednesday, April 28, 2010
Wednesday, April 14, 2010
Rapid Rig Update!
Rapid Rig 1.0.2 is up! Has a bunch of cool features, here is where you can pick up a copy! creativecrash
Here is the latest demo of it!
These are the new features:
-optional toon limbs
-optional geometry
-tabbed interface
-ik/fk matching
-increased stability all around with more error-checking
-confirm dialogs to prevent accidental button clicks
-joint radius smaller on fingers to see controllers better
-improved eye controls
-improved geometry, including eyes with eyelids
-channels for adjusting the size of most geometry
-palm control for hand cupping
Here is the latest demo of it!
These are the new features:
-optional toon limbs
-optional geometry
-tabbed interface
-ik/fk matching
-increased stability all around with more error-checking
-confirm dialogs to prevent accidental button clicks
-joint radius smaller on fingers to see controllers better
-improved eye controls
-improved geometry, including eyes with eyelids
-channels for adjusting the size of most geometry
-palm control for hand cupping
Thursday, March 11, 2010
Website?
So now with my reel done, and my rig mostly complete, I am going to try and switch gears and build a website. Time will tell how it goes.http://www.blogger.com/post-create.g?blogID=1770080731445468692#
Tuesday, March 2, 2010
Monday, December 21, 2009
Rapid Rig 1.0.0


Been a while... but this is the fruits of my labour. I have been building an auto-rigging tool for a full character. After using my cartoony arms and legs, I realized that they are not conducive for a normal bi-ped. Just too many joints to have to paint weights for in the arms and legs. Also, they are so complicated that they could really only be posed completely straight when setting up the rig.
That being said, I have created my first full character auto rig. IK/FK switch, squash and stretch and orientation controls in the arms and legs, layered ik under fk for the spine, fully scaleable rig, with a few other bells and whistles.
It is available for purchase here! It makes the perfect gift for that special animator!
You can see a quick demo of just how the rig works here!
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